load("/data/general/objects/base.lua")
local Stats = require "engine.interface.ActorStats"

newEntity{ base = "BASE_ARMOR",
	define_as = "ELEMENTAL_ARTIFACT",
	name = "Earthy Robes", unique=true, color=colors.UMBER, rarity=false,
	desc = "With an appearance of solid rock, these strange robes are still suprisingly flexible.",
	unided_name = "strange robes",
	wielder = {
		combat_armor = 10,
		inc_stats = { [Stats.STAT_CON] = 5 },
	},
}

newEntity{
	define_as = "ELEMENTAL_ORB",
	name = "Orb of Earth", unique=true, rarity=false,
	display = "o", color=colors.UMBER,
	type = "orb", subtype="elemental",
	desc = [[An orb made of solid rock.]],
	unided_name = "orb", image="object/orb_earth.png",
}
